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2D Side Scroller

Game Development
C#Unity
2D Side Scroller cover image

Summary

An atmospheric 2D platformer developed in Unity to explore core game mechanics, including physics-based movement, UI architecture, and level design.

Details

Originally developed as a technical deep-dive into the Unity Engine, this project served as a foundation for mastering 2D game development workflows. It focuses on the "Bolts & Bones" narrative, where a robot protagonist maintains peace within a graveyard environment.

The development focused on establishing a scalable framework for a complete 2D experience:

  • Core Scripting: Developed essential character controllers and game logic using C#, focusing on responsive movement and collision detection within the Unity physics engine.
  • Level and UI Design: Integrated custom assets into a cohesive environment, implementing a functional User Interface (UI) to track player progress and state.
  • Game Economy: Experimented with economy design principles to balance gameplay loops and itemization.

Current Status

While initially a single-level prototype, the project is currently undergoing active development to expand into a multi-level experience with refined mechanics for full deployment.

Gallery

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