2D Side Scroller
Game Development
C#Unity

Summary
An atmospheric 2D platformer developed in Unity to explore core game mechanics, including physics-based movement, UI architecture, and level design.
Details
Originally developed as a technical deep-dive into the Unity Engine, this project served as a foundation for mastering 2D game development workflows. It focuses on the "Bolts & Bones" narrative, where a robot protagonist maintains peace within a graveyard environment.
The development focused on establishing a scalable framework for a complete 2D experience:
- Core Scripting: Developed essential character controllers and game logic using C#, focusing on responsive movement and collision detection within the Unity physics engine.
- Level and UI Design: Integrated custom assets into a cohesive environment, implementing a functional User Interface (UI) to track player progress and state.
- Game Economy: Experimented with economy design principles to balance gameplay loops and itemization.
Current Status
While initially a single-level prototype, the project is currently undergoing active development to expand into a multi-level experience with refined mechanics for full deployment.







