
A real-time state simulator that models complex card-based buff/debuff permutations. Replaces in-game trial and error with an instant preview.
In the popular game Mega Man Star Force 3, the Noise Mod system allows players to apply card configurations to grant specific stat modifications and buffs. This system mimics card suites and hands. but if not configured correctly, will result in a debuff. Testing the loadouts in-game requires multi-step navigation and heavy dialogue without any pre-commit stat validation or preview
To solve this for the community, I engineered a client-side simulation that models card interactions, applies pattern matching rules, and outputs instant, calculated state changes.